Patrick Hook

Designer - Levels | Systems | Games

e-mail | LinkedIn | Resume: PDF - DOC

I am a level, systems and game designer living in Dallas Texas currently employed with id Software. Over 17 years I have shipped many titles as well put effort towards prototypes and projects that didn't end up being released. My experience ranges from initial concepts to fixing the final bugs for gold master builds. Beyond just design I have contributed environment art building and programming efforts to various projects - from tools to game code. I deeply enjoy working within a team environment passing on knowledge, learning new things, and bouncing ideas around among colleagues to help create the best possible games. Although I feel I have learned a great deal over the years I enjoy understanding new processes, approaches to uncovering ideas, and functional practices.

Heavy Metal: FAKK2 - The Tomb of We
Heavy Metal: FAKK2 - The Tomb of We
Myth III - The Gates of Myrgard
Myth III - The Gates of Myrgard
007 Nightfire - Island Getaway
007 Nightfire - Island Getaway
Doom 3: Resurrection of Evil - Erebus Station
Doom 3: Resurrection of Evil - Erebus Station
Doom 3: Resurrection of Evil - Erebus Dig Site
Doom 3: Resurrection of Evil - Erebus Dig Site
Enemy Territory: Quake Wars - Quarry
Enemy Territory: Quake Wars - Quarry
Rage - Wellspring Tunnels
Rage - Wellspring Tunnels
Rage - Bash Canyon
Rage - Bash Canyon

DOOM

Release Date: TBA | Developer: id Software

DOOM is the next installment in the famous first person shooter franchise, stay tuned!

DOOM

Rage DLC: The Scorchers

Release Date: 12/2012 | Developer: id Software

Rage is a first person shooter game with driving elements set on a post meteor impact earth, developed on idTech 5 and published by Bethesda Softworks.

Rage DLC: The Scorchers
Rage DLC screenshot Rage DLC screenshot Rage DLC screenshot Rage DLC screenshot

Enemy Territory: Quake Wars

Release Date: 10/2007 | Developer: Nerve Software

Enemy Territory: Quake Wars is a competitive online first person shooter set with in the Quake universe featuring human kind versus the Strogg. Developed on a modified version of idTech 4 and published by Activision.

Enemy Territory: Quake Wars
ETQW: Quarry Screenshot ETQW: Quarry Screenshot ETQW: Quarry Screenshot ETQW: Quarry Screenshot

DOOM 3: Resurrection of Evil

Release Date: 4/2005 | Developer: Nerve Software

DOOM 3: Resurrection of Evil is the official expansion pack (before we called them DLC) for the first person shooter Doom 3. Developed on idTech 4 and published by Activision.

DOOM 3: Resurrection of Evil
Doom 3 RoE: Erebus Dig Site screenshot Doom 3 RoE: Erebus Labs screenshot Doom 3 RoE: Erebus Research screenshot Doom 3 RoE: Delta Labs - Unknown: UAC Research  screenshot

DOOM 3

Release Date: 8/2004 | Developer: id Software

Doom 3 is a first person shooter with an emphasis on horror and slower paced combat - a new take on the original. Developed on idTech 4 and published by Activision.

DOOM 3
Doom 3: Administration screenshot Doom 3: Alpha Labs - Sector 4 screenshot Doom 3: Alpha Labs - Sector 4 screenshot Doom 3: Delta Labs - Level 1 screenshot

James Bond: 007 Nightfire

Release Date: 11/2002 | Developer: Gearbox Software

James Bond: 007 Nightfire is an action and gadget oriented first person shooter based in the James Bond universe but not tied to a partiuclar movie. Developed on a modified version of the Half-Life engine (before the Source Engine) and published by EA.

James Bond 007: Nightfire
007 Nightfire: Island Part 1 screenshot 007 Nightfire: Island Part 3 screenshot 007 Nightfire: Island Part 4 screenshot 007 Nightfire: Island Part 6 screenshot

Myth III: The Wolf Age

Release Date: 11/2001 | Developer: Mumbo Jumbo Games

Myth III: The Wolf Age is real time strategy game that eschews almost any type of resource management mechanics, focusing on the strategy and tactics of battle. Set a millennia before 'The Fallen Lords' it was developed on a enhanced version of the Myth proprietary engine and published by Take 2 Interactive.

Myth III: The Wolf Age
Myth III: The Gates of Myrgard screenshot Myth III: Rebellion screenshot Myth III: The Children of Bahl'al screenshot Myth III: Vengeance screenshot

American McGee's Alice

Release Date: 12/2000 | Developer: Rogue Entertainment

Alice is a dark take on the Alice in Wonderland fairytale formed as a third person action/adventure game. It was constructed with a heavily modified version of the Quake 3 engine and published by EA.

American McGee's Alice
Alice: Pale Realm screenshot Alice: Pale Realm screenshot Alice: Pale Realm screenshot Alice: Pale Realm screenshot

Heavy Metal: FAKK2

Release Date: 8/2000 | Developer: Ritual Entertainment

Heavy Metal: FAKK2 is a third person action/adventure game constructed within the Heavy Metal (sci-fi and fiction comic) universe. Developed on a heavily modified version of the Quake 3 engine, published by Gathering of Developers.

Heavy Metal: FAKK2
Julie's House screenshot Outskirts of Eden screenshot We Cemetery screenshot The Tomb of We screenshot

Sin

Release Date: 10/1998 | Developer: Ritual Entertainment

Sin is a first person shooter set in the near future, developed on a modified version of the Quake 2 engine, published by Activision.

Sin
Underwater Passage Part 2 screenshot Sin Deathmatch 9 screenshot Jungle Pass Part 2 screenshot Thrall Master screenshot

Other Projects

Unreleased or Prototype Work

Some other projects that I did prototype work on, were never released, or that I only had a minor role in.

Unreleased Rage DLC Pack
Work Dates: Mid-Late 2012 | Developer: id Software
I co-designed 2 missions for an ultimately unreleased Rage DLC package.

Brothers in Arms
Work Dates: Early 2003 | Developer: Gearbox Software
I worked on an early prototype/greenlight mission for this franchise.

Counter-Strike: Condition Zero
Work Dates: Early 2002 | Developer: Gearbox Software
I built a mission for the Gearbox verion of Valve follow up to the community created Counter-Strike.