I am a level, systems and game designer living in Dallas Texas currently employed with id Software. Over 17 years I have shipped many titles as well put effort towards prototypes and projects that didn't end up being released. My experience ranges from initial concepts to fixing the final bugs for gold master builds. Beyond just design I have contributed environment art building and programming efforts to various projects - from tools to game code. I deeply enjoy working within a team environment passing on knowledge, learning new things, and bouncing ideas around among colleagues to help create the best possible games. Although I feel I have learned a great deal over the years I enjoy understanding new processes, approaches to uncovering ideas, and functional practices.
DOOM is the next installment in the famous first person shooter franchise, stay tuned!
Rage is a first person shooter game with driving elements set on a post meteor impact earth, developed on idTech 5 and published by Bethesda Softworks.
Enemy Territory: Quake Wars is a competitive online first person shooter set with in the Quake universe featuring human kind versus the Strogg. Developed on a modified version of idTech 4 and published by Activision.
DOOM 3: Resurrection of Evil is the official expansion pack (before we called them DLC) for the first person shooter Doom 3. Developed on idTech 4 and published by Activision.
Doom 3 is a first person shooter with an emphasis on horror and slower paced combat - a new take on the original. Developed on idTech 4 and published by Activision.
James Bond: 007 Nightfire is an action and gadget oriented first person shooter based in the James Bond universe but not tied to a partiuclar movie. Developed on a modified version of the Half-Life engine (before the Source Engine) and published by EA.
Myth III: The Wolf Age is real time strategy game that eschews almost any type of resource management mechanics, focusing on the strategy and tactics of battle. Set a millennia before 'The Fallen Lords' it was developed on a enhanced version of the Myth proprietary engine and published by Take 2 Interactive.
Alice is a dark take on the Alice in Wonderland fairytale formed as a third person action/adventure game. It was constructed with a heavily modified version of the Quake 3 engine and published by EA.
Heavy Metal: FAKK2 is a third person action/adventure game constructed within the Heavy Metal (sci-fi and fiction comic) universe. Developed on a heavily modified version of the Quake 3 engine, published by Gathering of Developers.
Sin is a first person shooter set in the near future, developed on a modified version of the Quake 2 engine, published by Activision.
Some other projects that I did prototype work on, were never released, or that I only had a minor role in.
Unreleased Rage DLC Pack
Work Dates: Mid-Late 2012 | Developer: id Software
I co-designed 2 missions for an ultimately unreleased Rage DLC package.
Brothers in Arms
Work Dates: Early 2003 | Developer: Gearbox Software
I worked on an early prototype/greenlight mission for this franchise.
Counter-Strike: Condition Zero
Work Dates: Early 2002 | Developer: Gearbox Software
I built a mission for the Gearbox verion of Valve follow up to the community created Counter-Strike.