Doom 3

The definitive action/horror first person shooter

Platforms: PC, MAC, Linux, XBox, PS3, 360

Developer: id Software

Release Date: 8/2004

I worked as an on-site contractor at id for about 6 months on the Doom 3 project. While doing a bit of level design work, I was primarily scripting AI and environmental effects (movement, lighting) on the project. I was brought in due to my experience with the scripting language because it was written by the same person that built the scripting languages for the Sin and Heavy Metal: FAKK2 projects.

Maps can be loaded directly from the developer console of the PC-Steam version. Once the game is loaded you may toggle the console on & off by pressing Ctrl+Alt+~ (tilde).

Missions

Single Player

Administration: Union Aerospace Corporate Division
In this mission I did AI/combat setup and level environment scripting work.
Direct load from the console: devmap game/admin

Alpha Labs - Sector 4: Union Aerospace Science Division
For this level I created some of the level layout and did the combat setup and environment scripting for my section.
Direct load from the console: devmap game/alphalabs4

Delta Labs - Level 1: Union Aerospace Research Division
I contributed some AI script and combat setup for this map.
Direct load from the console: devmap game/delta1

Doom 3: Administration screenshot Doom 3: Alpha Labs - Sector 4 screenshot Doom 3: Alpha Labs - Sector 4 screenshot Doom 3: Delta Labs - Level 1 screenshot