My first job in the industry - and what an initiation it was. As a team we allowed way too much feature creep; which resulted in an
unpolished and unfortunately buggy game upon release. Despite the issues I feel that we created some really fun levels and gameplay
for the time. Jungle2, a side/secret level, is my favorite out of all of these.
Although hired to work on Heavy Metal: FAKK2 the studio wasn't ready to start the project until Sin was completed and the loss of
another designer meant help was needed to finish this game. I ended up spending roughly a year on this project.
Maps can be loaded directly from the developer console. Once the game is loaded you may toggle the console on & off by pressing
~ (tilde).
Direct load from the console: map bank
Direct load from the console: map abandon
Direct load from the console: map whouse1
Direct load from the console: map whouse2
Direct load from the console: map uwpass1
The second part to the Underwater Passage to SinTek HQ. I particularly liked the very organic feel and color palette we were able to build into this level.
Direct load from the console: map uwpass2
I also created this mission from scratch. This was also an organic space and my favorite (of my missions) in the game.
Direct load from the console: map jungle2
I took this mission over and finished after it had been blocked out. This included extensive geometry, lighting, and game play work.
Direct load from the console: map phoenix
I started and finished this mission together very late in the project. We were admittedly behind schedule on this project; the final boss, and the supporting mission, were left until the last minute.
Direct load from the console: map thrall
I was able to get a multiplayer map created for this project. My goal was to create a simple to learn space that would facilitate competitive 1v1 matches.
Direct load from the console: map sindm9