Sin

Action 1st person shooter set in the near future

Platform: PC | Later: MAC, Linux

Developer: Ritual Entertainment

Release Date: 10/1998

My first job in the industry - and what an initiation it was. As a team we allowed way too much feature creep; which resulted in an unpolished and unfortunately buggy game upon release. Despite the issues I feel that we created some really fun levels and gameplay for the time. Jungle2, a side/secret level, is my favorite out of all of these.

Although hired to work on Heavy Metal: FAKK2 the studio wasn't ready to start the project until Sin was completed and the loss of another designer meant help was needed to finish this game. I ended up spending roughly a year on this project.

Maps can be loaded directly from the developer console. Once the game is loaded you may toggle the console on & off by pressing ~ (tilde).

Freeport City Bank

Single Player

Direct load from the console: map bank

Sin: Freeport City Bank screenshot Sin: Freeport City Bank screenshot Sin: Freeport City Bank screenshot Sin: Freeport City Bank screenshot
Work Contributed: Finished a mostly built mission; a bit of level construction, lighting, and a lot of game play scripting

Abandoned Buildings

Single Player

Direct load from the console: map abandon

Abandoned Buildings screenshot Abandoned Buildings screenshot Abandoned Buildings screenshot Abandoned Buildings screenshot
Work Contributed: Finished a mostly built mission; a bit of level construction, lighting, and a lot of game play scripting

SinTek Warehouse Part 1

Single Player

Direct load from the console: map whouse1

SinTek Warehouse Part 1 screenshot SinTek Warehouse Part 1 screenshot SinTek Warehouse Part 1 screenshot SinTek Warehouse Part 1 screenshot
Work Contributed: Finished a mostly built mission; a bit of level construction, lighting, and a lot of game play scripting

SinTek Warehouse Part 2

Single Player

Direct load from the console: map whouse2

SinTek Warehouse Part 2 screenshot SinTek Warehouse Part 2 screenshot SinTek Warehouse Part 2 screenshot SinTek Warehouse Part 2 screenshot
Work Contributed: Finished a mostly built mission; a bit of level construction, lighting, and a lot of game play scripting

Underwater Passage Part 1

Single Player

Direct load from the console: map uwpass1

Underwater Passage Part 1 screenshot Underwater Passage Part 1 screenshot Underwater Passage Part 1 screenshot Underwater Passage Part 1 screenshot
Work Contributed: Created the level layout, executed all of the construction, lighting, and game play scripting

Underwater Passage Part 2

Single Player

The second part to the Underwater Passage to SinTek HQ. I particularly liked the very organic feel and color palette we were able to build into this level.

Direct load from the console: map uwpass2

Underwater Passage Part 2 screenshot Underwater Passage Part 2 screenshot Underwater Passage Part 2 screenshot Underwater Passage Part 2 screenshot
Work Contributed: Created the level layout, executed all of the construction, lighting, and game play scripting

Jungle Pass Part 2

Single Player

I also created this mission from scratch. This was also an organic space and my favorite (of my missions) in the game.

Direct load from the console: map jungle2

Jungle Pass Part 2 screenshot Jungle Pass Part 2 screenshot Jungle Pass Part 2 screenshot Jungle Pass Part 2 screenshot
Work Contributed: Created the level layout, executed all of the construction, lighting, and game play scripting

Munt Phoenix

Single Player

I took this mission over and finished after it had been blocked out. This included extensive geometry, lighting, and game play work.

Direct load from the console: map phoenix

Munt Phoenix screenshot Munt Phoenix screenshot Munt Phoenix screenshot Munt Phoenix screenshot
Work Contributed: Completed a roughly built mission; some level construction, lighting, and game play scripting

Thrall Master

Single Player

I started and finished this mission together very late in the project. We were admittedly behind schedule on this project; the final boss, and the supporting mission, were left until the last minute.

Direct load from the console: map thrall

Thrall Master screenshot Thrall Master screenshot Thrall Master screenshot Thrall Master screenshot
Work Contributed: Created the level layout, executed all of the construction, lighting, and game play scripting

Sin Deathmatch 9

Multiplayer

I was able to get a multiplayer map created for this project. My goal was to create a simple to learn space that would facilitate competitive 1v1 matches.

Direct load from the console: map sindm9

Sin Deathmatch 9 screenshot Sin Deathmatch 9 screenshot Sin Deathmatch 9 screenshot Sin Deathmatch 9 screenshot
Work Contributed: Created the level layout, executed all of the construction, lighting, and game play scripting