The primary developer for this project was Splash Damage (www.splashdamage.com); a developer
based in the United Kingdom that got started as the developer of Wolfenstein: Enemy Territory. Nerve was brought into the project to do
significant development for 2 missions, Island and Quarry, as well as the legwork to implement bots, programmed by id Software, into the
game.
Maps can be loaded directly from the developer console of the PC version. Under the properties setting of the game shortcut add:
+seta com_allowconsole 1. The console can be toggled in-game by pressing the ~ (tilde) key.
The Strogg have had a space ship downed by the GDF and desperately need to regain control of it to prevent human kind from learning about
their space travel technology. The objective is to destroy the GDF jamming tower then devliver 3 power cells into the ship to restore it
to a point that they could fly it out of there. This mission is unique to the game in that power cell objectives can be completed in a
non-linear order.
My role on this mission was to build many of the strutures throughout game play space. The levels provided to us had well developed terrain and
foliage but needed areas for the out-of-vehicle troop combat to take place. This included fine turning of the location and offensive and defensive
routes around the staged objectives for the level.
Direct load from the console: devmap maps/quarry