American McGee's Alice

3rd person action adventure loosly based on the fairy tail

Platform: PC | Later: MAC, PS3, 360

Developer: Rogue Entertainment

Release Date: 12/2000

Ritual loaned a few of us to EA/Rogue Entertainment after we wrapped up the Heavy Metal: FAKK2 project. Ritual had developed and licensed to EA a package of modifications to Quake 3 giving it a pretty solid single player content development pipeline on top of the great rendering and networking framework included with the base engine.

As one of the of designers and artists we helped finish art and taught others at Rogue how to make the most of our customizations to the engine. The group was on-site at Rogue (only a few miles from the Ritual office) for a little over 3 months.

Although we had *just* come off the push to get FAKK2 completed, this was a cool project to help out and Rogue had some great people to work with.

Maps can be loaded directly from the developer console of the PC version. From the game's main menu select Settings, then Game Options, and a checkbox to enable the console is at the bottom. The console can be toggled in-game by pressing the ~ (tilde) key.

Pale Realm

One of my main tasks on this project was to help develop the scripting for the chess themed levels. These white/black and white/red themes were very sharp. This mission included a puzzle that required Alice to play against some enemies making only chess moves.

Direct load from the console: devmap wchess1

Alice: Pale Realm screenshot Alice: Pale Realm screenshot Alice: Pale Realm screenshot Alice: Pale Realm screenshot
Work Contributed: Puzzle scripting, some game play scripting, and minor geometry/visual tweaks